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CGI
2006
IEEE
16 years 23 days ago
A Video-Driven Approach to Continuous Human Motion Synthesis
We propose a framework to reconstruct human motion based on monocular camera video and motion database. In this framework, we use silhouettes for rough motion estimation based on a...
Rongrong Wang, Xianjie Qiu, Zhaoqi Wang, Shihong X...
CVPR
2010
IEEE
16 years 10 days ago
Simultaneous surveillance camera calibration and foot-head homology estimation from human detections
We propose a novel method for automatic camera calibration and foot-head homology estimation by observing persons standing at several positions in the camera field of view. We de...
Branislav Micusik, Tomas Pajdla
FC
2005
Springer
83views Cryptology» more  FC 2005»
16 years 7 days ago
Secure Distributed Human Computation
We suggest a general paradigm of using large-scale distributed computation to solve difficult problems, but where humans can act as agents and provide candidate solutions. We are e...
Craig Gentry, Zulfikar Ramzan, Stuart G. Stubblebi...
AIIDE
2008
15 years 9 months ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
WSCG
2000
97views more  WSCG 2000»
15 years 8 months ago
Human Movement Instruction System that Utilizes Avatar Overlays Using Stereoscopic Images
In the Mixed Reality environment that combines the real world and the virtual world it is important to control the 'place' that comprises both real and virtual objects. ...
Masayuki Ihara, Yoshihiro Shimada, Kenichi Kida, S...