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» Modeling the Human in Human Factors
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JCP
2007
214views more  JCP 2007»
15 years 6 months ago
Reconstruction of 3D Human Facial Images Using Partial Differential Equations
—One of the challenging problems in geometric modeling and computer graphics is the construction of realistic human facial geometry. Such geometry are essential for a wide range ...
Eyad Elyan, Hassan Ugail
CHI
2010
ACM
16 years 1 months ago
iCanDraw: using sketch recognition and corrective feedback to assist a user in drawing human faces
When asked to draw, many people are hesitant because they consider themselves unable to draw well. This paper describes the first system for a computer to provide direction and fe...
Daniel Dixon, Manoj Prasad, Tracy Hammond
IAAI
2001
15 years 8 months ago
Interchanging Agents and Humans in Military Simulation
The innovative reapplication of a multi-agent system for human-in-the-loop (HIL) simulation was a consequence of appropriate agent oriented design. The use of intelligent agents f...
Clinton Heinze, Simon Goss, Torgny Josefsson, Kerr...
UIST
2010
ACM
15 years 4 months ago
TurKit: human computation algorithms on mechanical turk
Mechanical Turk provides an on-demand source of human computation. This provides a tremendous opportunity to explore algorithms which incorporate human computation as a function c...
Greg Little, Lydia B. Chilton, Max Goldman, Robert...
TOG
2012
245views Communications» more  TOG 2012»
13 years 9 months ago
How do humans sketch objects?
Humans have used sketching to depict our visual world since prehistoric times. Even today, sketching is possibly the only rendering technique readily available to all humans. This...
Mathias Eitz, James Hays, Marc Alexa