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» Modeling the Human in Human Factors
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CE
2007
133views more  CE 2007»
15 years 6 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
211
Voted
IJVR
2006
199views more  IJVR 2006»
15 years 6 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
PAMI
2006
358views more  PAMI 2006»
15 years 6 months ago
Recovering 3D Human Pose from Monocular Images
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pri...
Ankur Agarwal, Bill Triggs
IVC
2002
143views more  IVC 2002»
15 years 6 months ago
Towards the automatic analysis of complex human body motions
The classification of human body motion is an integral component for the automatic interpretation of video sequences. In a first part we present an effective approach that uses mi...
Jens Rittscher, Andrew Blake, Stephen J. Roberts
IROS
2009
IEEE
138views Robotics» more  IROS 2009»
16 years 1 months ago
Using eigenposes for lossless periodic human motion imitation
— Programming a humanoid robot to perform an action that takes the robot’s complex dynamics into account is a challenging problem. Traditional approaches typically require high...
Rawichote Chalodhorn, Rajesh P. N. Rao