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AAAI
2012
13 years 9 months ago
Competing with Humans at Fantasy Football: Team Formation in Large Partially-Observable Domains
We present the first real-world benchmark for sequentiallyoptimal team formation, working within the framework of a class of online football prediction games known as Fantasy Foo...
Tim Matthews, Sarvapali D. Ramchurn, Georgios Chal...
ATAL
2009
Springer
16 years 1 months ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...
ICIP
2009
IEEE
16 years 7 months ago
Rapid And Robust Human Detection And Tracking Based On Omega-shape Features
This paper proposes a novel method for rapid and robust human detection and tracking based on the omega-shape features of people's head-shoulder parts. There are two modules ...
ICSE
2003
IEEE-ACM
16 years 6 months ago
RUPi - A Unified Process that Integrates Human-Computer Interaction and Software Engineering
This research has the main objective of presenting a study on the areas of Human-Computer Interaction (HCI) and Software Engineering (SE), focusing on the importance of integratin...
Kênia Soares Sousa, Elizabeth Furtado
FGR
2008
IEEE
260views Biometrics» more  FGR 2008»
16 years 1 months ago
On the sustained tracking of human motion
In this paper, we propose an algorithm for sustained tracking of humans, where we combine frame-to-frame articulated motion estimation with a per-frame body detection algorithm. T...
Yaser Sheikh, Ankur Datta, Takeo Kanade