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» Modeling the Human in Human Factors
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AIR
2006
147views more  AIR 2006»
15 years 6 months ago
Virtual human animation in natural language visualisation
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
Minhua Ma, Paul McKevitt
NORDICHI
2004
ACM
16 years 2 days ago
Wolves, football, and ambient computing: facilitating collaboration in problem solving systems through the study of human and an
This paper describes how computer-human interaction in ambient computing environments can be best informed by conceptualizing of such environments as problem solving systems. Typi...
David W. Eccles, Paul T. Groth
CICLING
2004
Springer
16 years 1 days ago
A Modal Logic Framework for Human-Computer Spoken Interaction
Abstract. One major goal of human computer interfaces is to simplify the communication task. Traditionally, users have been restricted to the language of computers for this task. W...
Luis Villaseñor Pineda, Manuel Montes-y-G&o...
BMVC
1998
15 years 8 months ago
Reconstructing 3D Pose and Motion from a Single Camera View
This paper presents a model based approach to human body tracking in which the 2D silhouette of a moving human and the corresponding 3D skeletal structure are encapsulated within ...
Richard Bowden, T. A. Mitchell, Mansoor Sarhadi
CVPR
2009
IEEE
17 years 1 months ago
Recognition of Repetitive Sequential Human Activity
We present a novel framework for recognizing repetitive sequential events performed by human actors with strong temporal dependencies and potential parallel overlap. Our solutio...
Akira Yanagawa, Arun Hampapur, Quanfu Fan, Russell...