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ACSC
2005
IEEE
16 years 8 days ago
Real-time Monocular Tracking of View Frustum for Large Screen Human-Computer Interaction
This paper introduces a novel approach towards direct interaction with large display systems. Monocular computer vision is utilised to avoid restraints imposed by input devices. T...
Kelvin Cheng, Masahiro Takatsuka
INFORMATICALT
2010
138views more  INFORMATICALT 2010»
15 years 3 months ago
Recognition of Human Emotions in Reasoning Algorithms of Wheelchair Type Robots
This paper analyses the possibilities of integrating different technological and knowledge representation techniques for the development of a framework for the remote control of mu...
Dale Dzemydiene, Antanas Andrius Bielskis, Arunas ...
KDD
2009
ACM
172views Data Mining» more  KDD 2009»
16 years 1 months ago
The role of game theory in human computation systems
The paradigm of “human computation” seeks to harness human abilities to solve computational problems or otherwise perform distributed work that is beyond the scope of current ...
Shaili Jain, David C. Parkes
PSIVT
2007
Springer
238views Multimedia» more  PSIVT 2007»
16 years 23 days ago
3D Reconstruction of a Human Body from Multiple Viewpoints
Abstract. A human body measurement system using multiple viewpoints is proposed. Whole human body data taken from systems, which have been developed with a few viewpoints, have not...
Koichiro Yamauchi, Hideto Kameshima, Hideo Saito, ...
PAMI
2008
188views more  PAMI 2008»
15 years 6 months ago
Segmentation and Tracking of Multiple Humans in Crowded Environments
Segmentation and tracking of multiple humans in crowded situations is made difficult by interobject occlusion. We propose a model-based approach to interpret the image observations...
Tao Zhao, Ramakant Nevatia, Bo Wu