Sciweavers

8620 search results - page 173 / 1724
» Modeling the Human in Human Factors
Sort
View
IVA
2010
Springer
15 years 5 months ago
A Velocity-Based Approach for Simulating Human Collision Avoidance
We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesi...
Ioannis Karamouzas, Mark H. Overmars
CHI
2005
ACM
16 years 7 months ago
A study on the use of semaphoric gestures to support secondary task interactions
We present results of a study that considers (a) gestures outside the context of a specific implementation and (b) their use in supporting secondary, rather than primary tasks in ...
Maria Karam, Monica M. C. Schraefel
MHCI
2009
Springer
16 years 1 months ago
Improving the recommendation of mobile services by interpreting the user's icon arrangement
The aether soon will be pervaded with a high density of digital services for usage on mobile phones. Personalization plays a crucial role for the success and acceptance of such sy...
Matthias Böhmer, Gernot Bauer
CHI
2010
ACM
15 years 9 months ago
Graaasp: a web 2.0 research platform for contextual recommendation with aggregated data
In this paper we describe Graaasp, a social software currently under development to support the creation of a real usage database of social artifacts. Our goals are twofold: First...
Evgeny Bogdanov, Sandy El Helou, Denis Gillet, Chr...
CHI
2010
ACM
15 years 7 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace