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SIGGRAPH
1995
ACM
15 years 10 months ago
Fourier principles for emotion-based human figure animation
CR Categories and Subject Descriptors: I.3.3 [Computer Graphics]: Picture/Image Generation; I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism, Animation; I.6.3 [Si...
Munetoshi Unuma, Ken-ichi Anjyo, Ryozo Takeuchi
HRI
2006
ACM
16 years 17 days ago
FOCUS: a generalized method for object discovery for robots that observe and interact with humans
The essence of the signal-to-symbol problem consists of associating a symbolic description of an object (e.g., a chair) to a signal (e.g., an image) that captures the real object....
Manuela M. Veloso, Paul E. Rybski, Felix von Hunde...
ICIP
2008
IEEE
16 years 8 months ago
Geodesic active regions for segmentation and tracking of human gestures in sign language videos
Reliable segmentation and motion tracking algorithms are required to achieve gesture detection and tracking for human-machine interaction. In this paper we present an efficient me...
Olga Diamanti, Petros Maragos
ITRUST
2004
Springer
15 years 12 months ago
Human Experiments in Trust Dynamics
In the literature, the validity of theories or models for trust is usually based on intuition and common sense. Theories and models are not often verified experimentally. The rese...
Catholijn M. Jonker, Joost J. P. Schalken, Jan The...
177
Voted
IVA
2009
Springer
15 years 11 months ago
Should Agents Speak Like, um, Humans? The Use of Conversational Fillers by Virtual Agents
We describe the design and evaluation of an agent that uses the fillers um and uh in its speech. We describe an empirical study of human-human dialogue, analyzing gaze behavior dur...
Laura M. Pfeifer, Timothy W. Bickmore