This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Low-dimensional representations of sensory signals are key to solving many of the computational problems encountered in high-level vision. Principal Component Analysis (PCA) has b...
We describe a new theoretical framework for robot-aided training of arm movements. This framework is based on recent studies of motor adaptation in human subjects and on general c...
Selective dynamic compilation systems, typically driven by annotations that identify run-time constants, can achieve significant program speedups. However, manually inserting ann...
Throughout the design cycle, visualization, whether a sketch scribbled on the back of a spare piece of paper or a fully detailed drawing, has been the mainstay of design: we need ...