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SIGCSE
2006
ACM
150views Education» more  SIGCSE 2006»
16 years 18 days ago
Pedagogical techniques supported by the use of student devices in teaching software engineering
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
Valentin Razmov, Richard J. Anderson
SIGCSE
2006
ACM
130views Education» more  SIGCSE 2006»
16 years 18 days ago
Scavenger hunt: computer science retention through orientation
This paper describes Scavenger Hunt, a team-based orientation activity for incoming freshmen in the Department of Computer Science at the University of Illinois at Urbana-Champaig...
Jerry O. Talton, Daniel L. Peterson, Sam Kamin, De...
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
16 years 18 days ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
SIGIR
2006
ACM
16 years 18 days ago
You are what you say: privacy risks of public mentions
In today’s data-rich networked world, people express many aspects of their lives online. It is common to segregate different aspects in different places: you might write opinion...
Dan Frankowski, Dan Cosley, Shilad Sen, Loren G. T...
SIGUCCS
2006
ACM
16 years 18 days ago
We got the message: creating an instant messenger service point
Figuring out the best way to communicate with and serve students is one of the paramount challenges facing library and technology organizations today, including Bucknell Universit...
Jason Snyder, Meredith Field
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