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IVA
2009
Springer
16 years 1 months ago
Evaluating Emotive Character Animations Created with Procedural Animation
Abstract. How to create effective body animations for virtual agents with emotions remains the state of the art for human animators and a great challenge for computer scientists. I...
Yueh-Hung Lin, Chia-Yang Liu, Hung-Wei Lee, Shwu-L...
198
Voted
PKDD
2009
Springer
94views Data Mining» more  PKDD 2009»
16 years 1 months ago
OTTHO: On the Tip of My THOught
In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
CW
2008
IEEE
16 years 1 months ago
Automatic Surface Scanning of 3D Artifacts
—This paper describes an automatic 3D surface scanning technique using a 3D scanner. It allows the acquisition of a complete surface model of a 3D artifact without any manual reg...
Shiaofen Fang, Basil George, Mathew Palakal
ICPR
2008
IEEE
16 years 1 months ago
Automatic face and facial features initialization for robust and accurate tracking
Face detection and tracking, through image sequences, are primary steps in many applications such as video surveillance, human computer interface, and expression analysis. Many cu...
Murad Al Haj, Javier Orozco, Jordi Gonzàlez...
ICRA
2008
IEEE
118views Robotics» more  ICRA 2008»
16 years 1 months ago
Enlarging regions of stable running with segmented legs
— In human and animal running spring-like leg behavior is found, and similar concepts have been demonstrated by various robotic systems in the past. In general, a spring-mass mod...
Juergen Rummel, Fumiya Iida, James Andrew Smith, A...
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