Sciweavers

10454 search results - page 200 / 2091
» Modeling the Experience of Emotion
Sort
View
MM
2004
ACM
277views Multimedia» more  MM 2004»
16 years 6 hour ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
MM
2004
ACM
127views Multimedia» more  MM 2004»
16 years 6 hour ago
Designing public spaces for democratic stories
We argue that civic discourse can also be public storytelling and propose three reasons to consider this relationship: stories’ relational nature – their ability to represent ...
Mike Ananny, Carol Strohecker
AIED
2009
Springer
15 years 11 months ago
Cohesion Relationships in Tutorial Dialogue as Predictors of Affective States
We explored the possibility of predicting learners’ affective states (boredom, flow/engagement, confusion, and frustration) by monitoring variations in the cohesiveness of tutori...
Sidney K. D'Mello, Nia Dowell, Arthur C. Graesser
HT
2007
ACM
15 years 10 months ago
Identifying subcommunities using cohesive subgroups in social hypertext
Web pages can be modeled as nodes in a social network, and hyperlinks between pages form links (relationships) between the nodes. Links may take the form of comments, for example ...
Alvin Chin, Mark H. Chignell
APCHI
2004
IEEE
15 years 10 months ago
Designing for Flow in a Complex Activity
One component of a user's interaction with computer systems is commonly referred to as `flow'. Flow is an important consideration in interactive system design as it enca...
Jon M. Pearce, Steve Howard