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CHI
2011
ACM
14 years 10 months ago
Side effects and "gateway" tools: advocating a broader look at evaluating persuasive systems
This paper argues for evaluating the impact of persuasive systems on users beyond metrics that focus on system usage, based on an interview study of 16 Wii Fit users. While explor...
Victoria Schwanda, Steven Ibara, Lindsay Reynolds,...
FGR
2000
IEEE
211views Biometrics» more  FGR 2000»
15 years 11 months ago
Recognizing Lower Face Action Units for Facial Expression Analysis
Most automatic expression analysis systems attempt to recognize a small set of prototypic expressions (e.g. happiness and anger). Such prototypic expressions, however, occur infre...
Ying-li Tian, Takeo Kanade, Jeffrey F. Cohn
AAAI
2007
15 years 9 months ago
The More the Merrier: Multi-Party Negotiation with Virtual Humans
The goal of the Virtual Humans Project at the University of Southern California’s Institute for Creative Technologies is to enrich virtual training environments with virtual hum...
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, ...
IEICET
2006
100views more  IEICET 2006»
15 years 6 months ago
Generating F0 Contours by Statistical Manipulation of Natural F0 Shapes
This paper proposes a method of generating F0 contours from natural F0 segmental shapes for speech synthesis. The extracted shapes of F0 units are basically kept unchanged, by eli...
Takashi Saito
KI
2008
Springer
15 years 6 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...