A whole world is presented in front of the eyes of a gamer. This world has shapes and colours. What do colours transmit? Is this considered in digital games? These are the main is...
The vast majority of knowledge management initiatives fail because they do not take sufficiently into account the emotional, psychological and social needs of individuals. Only if ...
Abstract In this paper we describe a form of communication that could be used for lifelong learning as contribution to cultural computing. We call it Kansei Mediation. It is a mult...
The aim of this paper is threefold: it explores methods for the detection of affective states in text, it presents the usage of such affective cues in a conversational system and ...
Marcin Skowron, Hannes Pirker, Stefan Rank, Georgi...
In modern automatic speech recognition systems, it is standard practice to cluster several logical hidden Markov model states into one physical, clustered state. Typically, the cl...