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ATAL
2004
Springer
16 years 1 days ago
Evaluating the Modeling and Use of Emotion in Virtual Humans
Spurred by a range of potential applications, there has been a growing body of research in computational models of human emotion. To advance the development of these models, it is...
Jonathan Gratch, Stacy Marsella
ISCIS
2004
Springer
16 years 3 hour ago
Modelling Role-Playing Games Using PEPA Nets
Abstract. We present a performance modelling case study of a distributed multi-player game expressed in the PEPA nets modelling language. The case study provides a modern complex d...
Stephen Gilmore, Leïla Kloul, Davide Piazza
ISMS
2004
Springer
16 years 2 hour ago
Indentation for Estimating the Human Tongue Soft Tissues Constitutive Law: Application to a 3D Biomechanical Model
A 3D biomechanical model of the tongue is presented here. Its goal is to evaluate the speech control model. This model was designed considering three constraints: speech movement s...
Jean-Michel Gérard, Jacques Ohayon, Vincent...
MABS
2004
Springer
15 years 12 months ago
Agent-Based Modelling of Forces in Crowds
Recent events have highlighted the importance of good models of crowds, however many existing crowd models are either computationally inefficient, or are missing a crucial human be...
Colin Marc Henein, Tony White
3DIM
2003
IEEE
15 years 12 months ago
Automatic Modeling of Animatable Virtual Humans - A Survey
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...
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