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» Modeling systems with internal state using evolino
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QEST
2006
IEEE
16 years 10 days ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
ICIP
2003
IEEE
15 years 11 months ago
Stochastic rate-control of interframe video coders for VBR channels
We propose a new algorithm for the real-time control of an interframe video coder operating with a variable rate channel such as wireless channels or the Internet. Using technique...
Julián Cabrera, José Ignacio Ronda, ...
CVGIP
2006
116views more  CVGIP 2006»
15 years 6 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
WWW
2011
ACM
15 years 1 months ago
Track globally, deliver locally: improving content delivery networks by tracking geographic social cascades
Providers such as YouTube offer easy access to multimedia content to millions, generating high bandwidth and storage demand on the Content Delivery Networks they rely upon. More ...
Salvatore Scellato, Cecilia Mascolo, Mirco Musoles...
SAC
2006
ACM
16 years 8 days ago
Post-partition reconciliation protocols for maintaining consistency
This paper addresses design exploration for protocols that are employed in systems with availability-consistency tradeoffs. Distributed data is modelled as states of objects repl...
Mikael Asplund, Simin Nadjm-Tehrani