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SIGGRAPH
2010
ACM
15 years 11 months ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
IJCNN
2000
IEEE
15 years 11 months ago
Analog Hardware Implementation of the Random Neural Network Model
This paper presents a simple continuous analog hardware realization of the Random Neural Network (RNN) model. The proposed circuit uses the general principles resulting from the u...
Hossam Abdelbaki, Erol Gelenbe, Said E. El-Khamy
DSRT
2004
IEEE
15 years 10 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
CLOR
2006
15 years 10 months ago
3D Object Modeling and Recognition from Photographs and Image Sequences
This chapter proposes a representation of rigid three-dimensional (3D) objects in terms of local affine-invariant descriptors of their images and the spatial relationships between ...
Fred Rothganger, Svetlana Lazebnik, Cordelia Schmi...
CLUSTER
2006
IEEE
15 years 10 months ago
Modeling Network Contention Effects on All-to-All Operations
One of the most important collective communication patterns used in scientific applications is the complete exchange, also called All-to-All. Although efficient complete exchange ...
Luiz Angelo Steffenel