This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
This paper presents a simple continuous analog hardware realization of the Random Neural Network (RNN) model. The proposed circuit uses the general principles resulting from the u...
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
This chapter proposes a representation of rigid three-dimensional (3D) objects in terms of local affine-invariant descriptors of their images and the spatial relationships between ...
Fred Rothganger, Svetlana Lazebnik, Cordelia Schmi...
One of the most important collective communication patterns used in scientific applications is the complete exchange, also called All-to-All. Although efficient complete exchange ...