Current practice in particle visualization renders particle position data directly onto the screen as points or glyphs. Using a camera placed at a fixed position, particle motions...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
lass Recognition using Images of Abstract Regions Yi Li, Jeff A. Bilmes, and Linda G. Shapiro Department of Computer Science and Engineering Department of Electrical Engineering Un...
Spatial co-location patterns represent the subsets of events whose instances are frequently located together in geographic space. We identified the computational bottleneck in the...
In this paper we propose a novel integrated circuit and architectural level technique to reduce leakage power consumption in high performance cache memories using single Vt (trans...