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CE
2006
161views more  CE 2006»
15 years 6 months ago
Applying an authentic, dynamic learning environment in real world business
This paper describes a dynamic computer-based business learning environment and the results from applying it in a real-world business organization. We argue for using learning too...
Timo Lainema, Sami Nurmi
COR
2006
86views more  COR 2006»
15 years 6 months ago
G-functions for the hermeneutic circle of evolution
Evolution by natural selection may include both frequency and density-dependence. Frequency-dependent selection is a kind of hermeneutic circle. As a literary term (and a school o...
Joel S. Brown, Thomas L. Vincent
JOLLI
2008
108views more  JOLLI 2008»
15 years 6 months ago
Children's Application of Theory of Mind in Reasoning and Language
Many social situations require a mental model of the knowledge, beliefs, goals, and intentions of others: a Theory of Mind (ToM). If a person can reason about other people's b...
Liesbeth Flobbe, Rineke Verbrugge, Petra Hendriks,...
SIGECOM
2008
ACM
126views ECommerce» more  SIGECOM 2008»
15 years 6 months ago
Behavioral experiments in networked trade
We report on an extensive series of highly controlled human subject experiments in networked trade. Our point of departure is a simple and well-studied bipartite network exchange ...
J. Stephen Judd, Michael Kearns
TOG
2008
154views more  TOG 2008»
15 years 6 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins