We study the alternating-time temporal logics ATL and ATL extended with strategy contexts: these make agents commit to their strategies during the evaluation of formulas, contrary...
We address skyline and top-k processing in web interaction scenarios. We model the problem space based on game theory principles and present new algorithms and heuristics to reali...
—The ChessBrain project currently holds an official Guinness World Record for the largest number of computers used to play one single game of chess. In this paper, we cover the l...
We consider the setting of L-nets, recently introduced by Faggian and Maurel as a game model of concurrent interaction and based on Girard’s Ludics. We show how L-nets satisfying...
— We propose a game theoretic pricing mechanism for statistically guaranteed service in packet-switched networks. The mechanism provides congestion control, differentiated qualit...