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AIIDE
2007
15 years 8 months ago
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior rol...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
CG
2008
Springer
15 years 8 months ago
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whol...
Rémi Coulom
SIROCCO
2008
15 years 8 months ago
Word of Mouth: Rumor Dissemination in Social Networks
In this paper we examine the diffusion of competing rumors in social networks. Two players select a disjoint subset of nodes as initiators of the rumor propagation, seeking to maxi...
Jan Kostka, Yvonne Anne Oswald, Roger Wattenhofer
ICMAS
2000
15 years 7 months ago
Evolutionary On-line Learning of Cooperative Behavior with Situation-Action-Pairs
We present a concept to use off-line learning approaches to achieve on-line learning of cooperative behavior of agents and instantiate this concept for evolutionary learning with ...
Jörg Denzinger, Michael Kordt
CORR
2008
Springer
115views Education» more  CORR 2008»
15 years 7 months ago
Playing With Population Protocols
Population protocols have been introduced as a model of sensor networks consisting of very limited mobile agents with no control over their own movement: A collection of anonymous ...
Olivier Bournez, Jérémie Chalopin, J...