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GAMEON
2000
15 years 7 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
IJMMS
2007
114views more  IJMMS 2007»
15 years 6 months ago
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
The popularity of computer games has exploded in recent years, yet methods of evaluating user emotional state during play experiences lag far behind. There are few methods of asse...
Regan L. Mandryk, M. Stella Atkins
TCS
2002
15 years 6 months ago
Asymptotic behavior in a heap model with two pieces
In a heap model, solid blocks, or pieces, pile up according to the Tetris game mechanism. An optimal schedule is an in nite sequence of pieces minimizing the asymptotic growth rat...
Jean Mairesse, Laurent Vuillon
CLIMA
2011
14 years 6 months ago
Verifying Team Formation Protocols with Probabilistic Model Checking
Multi-agent systems are an increasingly important software paradigm and in many of its applications agents cooperate to achieve a particular goal. This requires the design of effi...
Taolue Chen, Marta Z. Kwiatkowska, David Parker, A...
INFOCOM
2003
IEEE
15 years 11 months ago
Pricing strategies under heterogeneous service requirements
— This paper analyzes a communication network with heterogeneous customers. We investigate priority queueing as a way to differentiate between these users. Customers join the net...
Michel Mandjes