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RT
2001
Springer
15 years 10 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
INFOCOM
2000
IEEE
15 years 10 months ago
Egress Admission Control
—Allocating resources for multimedia traffic flows with real-time performance requirements is an important challenge for future packet networks. However, in large-scale networks,...
Coskun Cetinkaya, Edward W. Knightly
SIGMETRICS
2000
ACM
177views Hardware» more  SIGMETRICS 2000»
15 years 10 months ago
A case for end system multicast
— The conventional wisdom has been that IP is the natural protocol layer for implementing multicast related functionality. However, more than a decade after its initial proposal,...
Yang-Hua Chu, Sanjay G. Rao, Hui Zhang
158
Voted
SIGMETRICS
2000
ACM
101views Hardware» more  SIGMETRICS 2000»
15 years 10 months ago
On achievable service differentiation with token bucket marking for TCP
The Differentiated services (diffserv) architecture has been proposed as a scalable solution for providing service differentiation among flows without any per-flow buffer manage...
Sambit Sahu, Philippe Nain, Christophe Diot, Victo...
SIGGRAPH
1999
ACM
15 years 10 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
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