Queues are commonly used in multithreaded programs for synchronization and communication. However, because software queues tend to be too expensive to support finegrained paralle...
Sanghoon Lee, Devesh Tiwari, Yan Solihin, James Tu...
This work-in-progress report subsumes our ongoing research to develop a Topic Maps centric, modularised system which supports collaborative software development by combining the me...
The guaranty of meeting the timing constraints during the design phase of real-time component-based embedded software has not been realized. To satisfy real-time requirements, we ...
Egor Bondarev, Peter H. N. de With, Michel R. V. C...
Abstract This paper is sort of a confession. Issues of synchrony, asynchrony, and synchronization, arise frequently in designing embedded systems from components, like everyone I k...
Software agents "living" and acting in a real world software environment, such as an operating system, a network, or a database system, can carry out many tasks for huma...