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SIGGRAPH
2010
ACM
16 years 4 days ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann
COGNITIVE
2001
Springer
16 years 4 days ago
Virtual Reality and Cognitive Processes
The relationship between our actions and their perceivable results is ruled by what we call the laws of nature. It is general understanding that our actions act upon real objects ...
Olaf Diettrich
ESCIENCE
2006
IEEE
15 years 11 months ago
Scientific Workflows: More e-Science Mileage from Cyberinfrastructure
We view scientific workflows as the domain scientist's way to harness cyberinfrastructure for e-Science. Domain scientists are often interested in "end-to-end" fram...
Bertram Ludäscher, Shawn Bowers, Timothy M. M...
ECMDAFA
2010
Springer
228views Hardware» more  ECMDAFA 2010»
15 years 11 months ago
Example-Based Sequence Diagrams to Colored Petri Nets Transformation Using Heuristic Search
Dynamic UML models like sequence diagrams (SD) lack sufficient formal semantics, making it difficult to build automated tools for their analysis, simulation and validation. A commo...
Marouane Kessentini, Arbi Bouchoucha, Houari A. Sa...
AIED
2009
Springer
15 years 5 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
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