Sciweavers

1242 search results - page 93 / 249
» Modeling and Rendering of Real Environments
Sort
View
RT
2004
Springer
15 years 11 months ago
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects
We present a method for interactive rendering of dynamic models with self-shadows due to time-varying, lowfrequency lighting environments. In contrast to previous techniques, the ...
Jan Kautz, Jaakko Lehtinen, Timo Aila
ECCV
2006
Springer
15 years 10 months ago
Estimating the Pose of a 3D Sensor in a Non-rigid Environment
Estimating the pose of an imaging sensor is a central research problem. Many solutions have been proposed for the case of a rigid environment. In contrast, we tackle the case of a...
Adrien Bartoli
GEOINFO
2004
15 years 7 months ago
Non-Uniform Mesh Simplification Using Adaptative Merge Procedures
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
Flávio Mello, Edilberto Strauss, Antonio A....
TVCG
2010
147views more  TVCG 2010»
15 years 4 months ago
Edge Aware Anisotropic Diffusion for 3D Scalar Data
—In this paper we present a novel anisotropic diffusion model targeted for 3D scalar field data. Our model preserves material boundaries as well as fine tubular structures whil...
Zahid Hossain, Torsten Möller
ECBS
2005
IEEE
179views Hardware» more  ECBS 2005»
16 years 21 hour ago
Prototype of Fault Adaptive Embedded Software for Large-Scale Real-Time Systems
This paper describes a comprehensive prototype of large-scale fault adaptive embedded software developed for the proposed Fermilab BTeV high energy physics experiment. Lightweight...
Derek Messie, Mina Jung, Jae C. Oh, Shweta Shetty,...