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» Modeling and Rendering of Real Environments
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IWMM
2004
Springer
90views Hardware» more  IWMM 2004»
15 years 11 months ago
Automatic heap sizing: taking real memory into account
Heap size has a huge impact on the performance of garbage collected applications. A heap that barely meets the application’s needs causes excessive GC overhead, while a heap tha...
Ting Yang, Matthew Hertz, Emery D. Berger, Scott F...
TOG
2002
130views more  TOG 2002»
15 years 6 months ago
Real-time 3D model acquisition
The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition s...
Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy
ATC
2010
Springer
15 years 5 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang
VRST
2004
ACM
15 years 11 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
FBIT
2007
IEEE
16 years 19 days ago
Learning to Drive a Real Car in 20 Minutes
The paper describes our first experiments on Reinforcement Learning to steer a real robot car. The applied method, Neural Fitted Q Iteration (NFQ) is purely data-driven based on ...
Martin Riedmiller, Michael Montemerlo, Hendrik Dah...