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» Modeling and Rendering of Real Environments
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IROS
2006
IEEE
180views Robotics» more  IROS 2006»
16 years 6 days ago
Real-Time Robot Audition System That Recognizes Simultaneous Speech in The Real World
— This paper presents a robot audition system that recognizes simultaneous speech in the real world by using robotembedded microphones. We have previously reported Missing Featur...
Shun'ichi Yamamoto, Kazuhiro Nakadai, Mikio Nakano...
VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
15 years 11 months ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
CGF
2007
165views more  CGF 2007»
15 years 6 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
PERCOM
2004
ACM
16 years 5 months ago
Dynamic World Models from Ray-tracing
Context-aware computing systems demand an accurate and up-to-date world model which computationally represents the environment they oversee. Systems to date tend to have small-sca...
Robert K. Harle, Andy Hopper
CA
2000
IEEE
15 years 10 months ago
Virtual Humans Animation in Informed Urban Environments
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since it is not possible to construct in real...
Gwenola Thomas, Stéphane Donikian