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» Modeling and Rendering of Real Environments
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ICCV
2007
IEEE
16 years 8 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...
CAIP
2007
Springer
152views Image Analysis» more  CAIP 2007»
16 years 11 days ago
Adaptable Model-Based Tracking Using Analysis-by-Synthesis Techniques
Abstract. In this paper we present a novel analysis-by-synthesis approach for real-time camera tracking in industrial scenarios. The camera pose estimation is based on the tracking...
Harald Wuest, Folker Wientapper, Didier Stricker
AFRIGRAPH
2004
ACM
15 years 11 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
IPPS
1998
IEEE
15 years 10 months ago
A Resource Management Model for Dynamic, Scalable, Dependable, Real-Time Systems
Abstract. Dynamic real-time systems function in unpredictable environments and have requirements that span many domains such as time, survivability, and scalability. The system req...
Binoy Ravindran, Lonnie R. Welch, Carl Bruggeman, ...
DATE
1999
IEEE
172views Hardware» more  DATE 1999»
15 years 10 months ago
An Object-Based Executable Model for Simulation of Real-Time Hw/Sw Systems
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Olivier Pasquier, Jean Paul Calvez