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» Modeling and Rendering of Real Environments
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DAGSTUHL
2010
15 years 7 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...
EUROGRAPHICS
2010
Eurographics
16 years 1 months ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
IE
2007
15 years 7 months ago
Real time art engines 3: post-convergent creative practice in MUVEs
In this paper, I describe a possible creative model for approaching realtime 3D Multi-user Virtual Environments (MUVEs) as formal, audio-visual composition environments. The model...
Adam Nash
VISUALIZATION
1997
IEEE
15 years 10 months ago
Volume rendering of abdominal aortic aneurysms
Volume rendering is a valuable and important technique for scientific visualization. One well known application area is the reconstruction and visualization of output from medica...
Roger C. Tam, Christopher G. Healey, Borys Flak, P...
DSRT
2002
IEEE
15 years 11 months ago
Nautilus - The Environment for Training and Testing
The paper describes an experimental web-based environment for teaching and testing. The application named Nautilus has been developed using Virtual Reality Modeling Language (VRML...
Jiri Chludil, Jiri Zara