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» Modeling and Rendering of Real Environments
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DATE
2008
IEEE
103views Hardware» more  DATE 2008»
16 years 17 days ago
Compositional design of isochronous systems
The synchronous modeling paradigm provides strong execution correctness guarantees to embedded system design while making minimal environmental assumptions. In most related framew...
Jean-Pierre Talpin, Julien Ouy, Loïc Besnard,...
IEEESCC
2006
IEEE
16 years 3 days ago
Multiagent Policy Architecture for Virtual Business Organizations
A virtual organization (VO) is a dynamic collection of entities (individuals, enterprises, and information resources) collaborating on some computational activity. VOs are an emer...
Yathiraj B. Udupi, Munindar P. Singh
ICDM
2003
IEEE
111views Data Mining» more  ICDM 2003»
15 years 11 months ago
OP-Cluster: Clustering by Tendency in High Dimensional Space
Clustering is the process of grouping a set of objects into classes of similar objects. Because of unknownness of the hidden patterns in the data sets, the definition of similari...
Jinze Liu, Wei Wang 0010
ECRTS
2000
IEEE
15 years 10 months ago
Prototyping distributed multimedia systems using communicating real-time state machines
This paper describes a methodology for the development of real-time systems and shows its application to the modeling, analysis and implementation of distributed multimedia system...
Giancarlo Fortino, Libero Nigro
207
Voted
3DIM
1997
IEEE
15 years 10 months ago
Multi-Resolution Geometric Fusion
Geometric fusion of multiple sets of overlapping surface measurements is an important problem for complete 3D object or environment modelling. Fusion based on a discrete implicit ...
Adrian Hilton, John Illingworth