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» Modeling and Rendering of Real Environments
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TOG
2008
106views more  TOG 2008»
15 years 6 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
IPPS
2003
IEEE
15 years 11 months ago
Grid Harvest Service: A System for Long-Term, Application-Level Task Scheduling
With the emergence of grid computing environment, performance measurement, analysis and prediction of non-dedicated distributed systems have become increasingly important. In this...
Xian-He Sun, Ming Wu
CODES
1999
IEEE
15 years 10 months ago
Co-design tool construction using APICES
In this paper, we present our approach to automate the development process of co-design tools. We demonstrate with a non-trivial real world example how we can accelerate the tool ...
Ansgar Bredenfeld
TROB
2008
207views more  TROB 2008»
15 years 6 months ago
Learning Object Affordances: From Sensory-Motor Coordination to Imitation
Affordances encode relationships between actions, objects and effects. They play an important role on basic cognitive capabilities such as prediction and planning. We address the p...
Luis Montesano, Manuel Lopes, Alexandre Bernardino...
HRI
2009
ACM
16 years 28 days ago
Probo: a testbed for human robot interaction
The concept of the huggable robot Probo is a result of the desire to improve the living conditions of children in hospital environment. These children need distraction and lots of...
Kristof Goris, Jelle Saldien, Dirk Lefeber