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» Modeling and Rendering of Real Environments
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ICASSP
2009
IEEE
16 years 27 days ago
A semi-supervised learning approach to online audio background detection
We present a framework for audio background modeling of complex and unstructured audio environments. The determination of background audio is important for understanding and predi...
Selina Chu, Shrikanth S. Narayanan, C.-C. Jay Kuo
ICAT
2006
IEEE
16 years 6 days ago
Air-Jet Button Effects in AR
Providing haptic cues can generate increased levels of presence in users as they interact with tangible objects. In this paper, we present button effects delivered by air-jet displ...
Yeongmi Kim, Sehun Kim, Taejin Ha, Ian Oakley, Woo...
PADS
2000
ACM
15 years 10 months ago
Applying parallel discrete event simulation to network emulation
The simulation of wide area computer networks is one area where the benefits of parallel simulation have been clearly demonstrated. Here we present a description of a system that...
Rob Simmonds, Russell Bradford, Brian Unger
IROS
2006
IEEE
159views Robotics» more  IROS 2006»
16 years 5 days ago
Multi-Level Surface Maps for Outdoor Terrain Mapping and Loop Closing
— To operate outdoors or on non-flat surfaces, mobile robots need appropriate data structures that provide a compact representation of the environment and at the same time suppo...
Rudolph Triebel, Patrick Pfaff, Wolfram Burgard
IEEECIT
2006
IEEE
16 years 5 days ago
Improving Resiliency of Network Topology with Enhanced Evolving Strategies
— Recent studies have shown that many real networks follow the power-law distribution of node degrees. Instead of random connectivity, however, power-law connectivity suffers fro...
Soo Kim, Heejo Lee, Wan Yeon Lee