Sciweavers

1242 search results - page 125 / 249
» Modeling and Rendering of Real Environments
Sort
View
ICRA
2007
IEEE
175views Robotics» more  ICRA 2007»
16 years 21 days ago
Visual Servoing in Non-Rigid Environments: A Space-Time Approach
— Most robotic vision algorithms are proposed by envisaging robots operating in structured environments where the world is assumed to be rigid. These algorithms fail to provide o...
D. Santosh, C. V. Jawahar
SIGGRAPH
1999
ACM
15 years 10 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
VC
2008
93views more  VC 2008»
15 years 6 months ago
Real-time editing and relighting of homogeneous translucent materials
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF parameters at precomputation time. We present a novel method for accurate rendering a...
Rui Wang 0004, Ewen Cheslack-Postava, Rui Wang 000...
AAAI
2007
15 years 8 months ago
Adaptive Localization in a Dynamic WiFi Environment through Multi-view Learning
Accurately locating users in a wireless environment is an important task for many pervasive computing and AI applications, such as activity recognition. In a WiFi environment, a m...
Sinno Jialin Pan, James T. Kwok, Qiang Yang, Jeffr...
HCW
1998
IEEE
15 years 10 months ago
Implementing Distributed Synthetic Forces Simulations in Metacomputing Environments
A distributed, parallel implementation of the widely used Modular Semi-Automated Forces ModSAF Distributed Interactive Simulation DIS is presented, with Scalable Parallel Processo...
Sharon Brunett, Dan Davis, Thomas Gottschalk, Paul...