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» Modeling and Rendering of Real Environments
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SMA
2006
ACM
150views Solid Modeling» more  SMA 2006»
16 years 11 days ago
Conformal virtual colon flattening
We present an efficient colon flattening algorithm using conformal structure, which is angle-preserving and minimizes the global distortion. Moreover, our algorithm is general w...
Wei Hong, Xianfeng Gu, Feng Qiu, Miao Jin, Arie E....
CGI
1998
IEEE
15 years 10 months ago
Illumination Dependent Refinement of Multiresolution Meshes
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geometr...
Andreas Schilling, Reinhard Klein, Wolfgang Stra&s...
C5
2003
IEEE
15 years 11 months ago
Croquet - A Collaboration System Architecture
1 Croquet [18] is a computer software architecture built from the ground up with a focus on deep collaboration between teams of users. It is a totally open, totally free, highly p...
David A. Smith, Alan C. Kay, Andreas Raab, David P...
MM
2000
ACM
105views Multimedia» more  MM 2000»
15 years 10 months ago
Smart rebinning for compression of concentric mosaics
Concentric mosaics offer a quick solution to construct a virtual copy of a real environment, and navigate in the virtual environment. However, the huge amount of data associated w...
Yunnan Wu, Cha Zhang, Jin Li, Jizheng Xu
TKDE
2010
164views more  TKDE 2010»
15 years 4 months ago
Defeasible Contextual Reasoning with Arguments in Ambient Intelligence
Abstract—The imperfect nature of context in Ambient Intelligence environments and the special characteristics of the entities that possess and share the available context informa...
Antonis Bikakis, Grigoris Antoniou