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» Modeling and Rendering of Real Environments
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JFR
2006
88views more  JFR 2006»
15 years 6 months ago
Discovering natural kinds of robot sensory experiences in unstructured environments
We derive categories directly from robot sensor data to address the symbol grounding problem. Unlike model-based approaches where human intuitive correspondences are sought betwee...
Daniel H. Grollman, Odest Chadwicke Jenkins, Frank...
ESAW
2009
Springer
16 years 1 months ago
Engineering Agent Organisations in a Business Environment
Abstract. Motivated by demands from the commercial world for software systems that can assist in the reorganisation of processes for the purpose of reducing business complexity, we...
Dimitris Traskas, Julian A. Padget
AGENTS
1997
Springer
15 years 10 months ago
Go with the Flow: Synthetic Vision for Autonomous Animated Creatures
Real-time obstacle avoidance and low-level navigation is a fundamental problem for autonomous animated creatures. Here we present an ethologically inspired approach to this proble...
Bruce Blumberg
ICPR
2002
IEEE
16 years 7 months ago
Dense Estimation of Surface Reflectance Properties of Objects with Interreflections
In augmented virtuality which virtualizes real objects to construct a mixed reality environment, it is important to estimate object surface reflectance properties to render object...
Takashi Machida, Naokazu Yokoya
WSCG
2004
189views more  WSCG 2004»
15 years 7 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm