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» Modeling and Animating Virtual Humans
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VRML
1997
ACM
15 years 10 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
EDUTAINMENT
2006
Springer
15 years 9 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
ACMACE
2009
ACM
15 years 4 months ago
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
This paper examines an extensive user evaluation survey undertaken during an installation of PLACE-Hampi, a custombuilt augmented stereoscopic panoramic interactive cultural herit...
Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis
ICRA
2005
IEEE
140views Robotics» more  ICRA 2005»
15 years 11 months ago
Adaptive Virtual Fixtures for Machine-Assisted Teleoperation Tasks
— It has been demonstrated in a number of robotic areas how the use of virtual fixtures improves task performance both in terms of execution time and overall precision, [1]. How...
Daniel Aarno, Staffan Ekvall, Danica Kragic

Publication
263views
15 years 1 months ago
Abstract information visualization in interactive 3D virtual environments: conceptualization and usability evaluation
Abstract information refers to information that a user can’t directly obtain just by visualizing the spatial information of objects in a 3D virtual environment (3DVE). This thesi...
Kaveh Bazargan Harandi