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AAAI
2007
15 years 8 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
ATAL
2008
Springer
15 years 8 months ago
RIAACT: a robust approach to adjustable autonomy for human-multiagent teams
When human-multiagent teams act in real-time uncertain domains, adjustable autonomy (dynamic transferring of decisions between human and agents) raises three key challenges. First...
Nathan Schurr, Janusz Marecki, Milind Tambe
CSCWD
2008
Springer
15 years 8 months ago
Running smart process based on goals
When web services are used to coalesce around the distributed applications, one prominent solution to manage and coordinate web services is the use of process management. Many res...
Zongmin Shang, Haiyang Wang, Liqiang Wang, Hui Li,...
ECAI
2008
Springer
15 years 8 months ago
Author Identification Using a Tensor Space Representation
Author identification is a text categorization task with applications in intelligence, criminal law, computer forensics, etc. Usually, in such cases there is shortage of training t...
Spyridon Plakias, Efstathios Stamatatos
ACL
2007
15 years 8 months ago
Machine Translation by Triangulation: Making Effective Use of Multi-Parallel Corpora
Current phrase-based SMT systems perform poorly when using small training sets. This is a consequence of unreliable translation estimates and low coverage over source and target p...
Trevor Cohn, Mirella Lapata