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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
16 years 15 days ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...

Publication
453views
16 years 11 months ago
Analysis and Compensation of Rolling Shutter Effect
Due to the sequential-readout structure of complementary-metal-oxide semiconductor image sensor array, each scanline of the acquired image is exposed at a different time, resulting...
Chia-Kai Liang, Li-Wen Chang, Homer Chen
ICPR
2004
IEEE
16 years 7 months ago
Rigorous Accuracy Bounds for Calibrated Stereo Reconstruction
We deal with the problem of obtaining rigorous bounds to the position of 3-D points computed by stereo triangulation when both the camera matrix and the image points are affected ...
Alessandro Busti, Andrea Fusiello, Arrigo Benedett...
ICPR
2004
IEEE
16 years 7 months ago
Multi-Resolution Template Kernels
Domains in which shapes of objects change rapidly and significantly are a challenge for existing representation techniques: sport is a good example of this. We present a texture-b...
Chris J. Needham, Roger D. Boyle
ICIP
2009
IEEE
16 years 7 months ago
Dequantizing Compressed Sensing With Non-gaussian Constraints
In this paper, following the Compressed Sensing (CS) paradigm, we study the problem of recovering sparse or compressible signals from uniformly quantized measurements. We present ...