A model-based approach for minimization of test sets for interactive systems is introduced. Test cases are efficiently generated and selected to cover the behavioral model and the ...
This study attempted to determine if it is possible to create an automatic affect detector using a combination of semantic and keystroke data. While the resulting models attained d...
This paper describes a spring-based model for the interaction of water and land, which reconciles realism and fast rendering. The system controls the motion and interdependences o...
Abstract. In this paper we discuss Evolution Strategies within the context of interactive optimization. Different modes of interaction will be classified and compared. A focus will...
In this paper we present a system, called U-interactive, that provides spontaneous interactions between human and surrounding objects in heterogenous ubiquitous computing environme...