This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
We present method and implementation to acquire deformable models of elastic objects. The method is based on the Green's functions matrix representation of an elastic solid. ...
With traditional Question Answering (QA) systems having reached nearly satisfactory performance, an emerging challenge is the development of successful Interactive Question Answeri...
Manuel Kirschner, Raffaella Bernardi, Marco Baroni...
In this paper, we study graphs that arise from certain sensory and communication limitations on the local interactions in multi-agent systems. In particular, we show that the set ...
In this research we present a technique for the automatic generation of 3D art form, which allows designers to get access to large number of 3D shapes that can be altered interact...