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195
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WSCG
2004
172views more  WSCG 2004»
15 years 8 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
ACL
1998
15 years 8 months ago
Unification-based Multimodal Parsing
In orderto realize their full potential, multimodalsystems need to support not just input from multiple modes, but also synchronized integration of modes. Johnston et al (1997) mo...
Michael Johnston
AVI
1998
15 years 8 months ago
SIAMOA: a system for visual programming, program visualisation and debugging
ABSTRACT. The paper presents SIAMOA, a system dedicated for design, debugging and visualisation of algorithms. It combines elements of an algorithm visualisation system and an envi...
Frederic Van de Veire, Przemyslaw Szmal, Jaroslaw ...
UAI
2003
15 years 8 months ago
Active Collaborative Filtering
Collaborative filtering (CF) allows the preferences of multiple users to be pooled to make recommendations regarding unseen products. We consider in this paper the problem of onl...
Craig Boutilier, Richard S. Zemel, Benjamin M. Mar...
163
Voted
WSCG
2003
158views more  WSCG 2003»
15 years 8 months ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...
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