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CA
2003
IEEE
16 years 6 days ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
164
Voted
FDL
2003
IEEE
16 years 6 days ago
Synchronization of analogue and digital solvers in mixed-signal simulation on a SystemC platform
This contribution proposes a synchronization technique for solvers able to handle analogue extensions to SystemC, for modelling of general, mixed-mode systems with digital and non...
Tom J. Kazmierski, Hessa Al-Junaid
ISCAS
2003
IEEE
108views Hardware» more  ISCAS 2003»
16 years 6 days ago
View-dependent transmission of 3-D normal meshes
—A unified approach to rate-distortion (R-D) optimized compression and view-dependent transmission of three-dimensional (3-D) normal meshes is investigated in this work. A norma...
Jae-Young Sim, Chang-Su Kim, C. C. Jay Kuo, Sang U...
ISWC
2003
IEEE
16 years 5 days ago
A Wearable Networked MP3 Player and "Turntable" for Collaborative Scratching
We present a new type of wearable musical instrument called the DJammer. The DJammer brings turntable like creative functionality to the MP3 world while offering a collaborative p...
Mat C. Hans, Mark T. Smith
ISWC
2003
IEEE
16 years 5 days ago
Unsupervised, Dynamic Identification of Physiological and Activity Context in Wearable Computing
Context-aware computing describes the situation where a wearable / mobile computer is aware of its user’s state and surroundings and modifies its behavior based on this informat...
Andreas Krause, Daniel P. Siewiorek, Asim Smailagi...
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