We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...
Behaviour analysis should form an integral part of the software development process. This is particularly important in the design of concurrent and distributed systems, where comp...
Dimitra Giannakopoulou, Jeff Kramer, Shing-Chi Che...
The structure-from-motion problem has been extensively studied in the field of computer vision. Yet, the bulk of the existing work assumes that the scene contains only a single mo...
Abstract--The particle swarm is an algorithm for finding optimal regions of complex search spaces through the interaction of individuals in a population of particles. Even though t...
In fall of 2004, we met Jim Gray and began to converse about the data needs of ocean scientists. The conversations ultimately led to the development of a unique portal for explori...