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INFOCOM
2006
IEEE
16 years 18 days ago
Impact of Mobility on the Performance of Relaying in Ad Hoc Networks
— We consider a mobile ad hoc network consisting of three types of nodes: source, destination, and relay nodes. All the nodes are moving over a bounded region with possibly diffe...
Ahmad Al Hanbali, Arzad Alam Kherani, Robin Groene...
INFOCOM
2006
IEEE
16 years 18 days ago
Detecting Stations Cheating on Backoff Rules in 802.11 Networks Using Sequential Analysis
— As the commercial success of the IEEE 802.11 protocol has made wireless infrastructure widely deployed, user organizations are increasingly concerned about the new vulnerabilit...
Yanxia Rong, Sang Kyu Lee, Hyeong-Ah Choi
IROS
2006
IEEE
99views Robotics» more  IROS 2006»
16 years 17 days ago
Motion Pattern for the Landing Phase of a Vertical Jump for Humanoid Robots
Abstract— This paper deals with the generation of motion pattern for humanoid robots vertical jump. The study concentrates on the landing phase of the jump which is the most dema...
Sophie Sakka, Ee Sian Neo, Kazuhito Yokoi
MTDT
2006
IEEE
154views Hardware» more  MTDT 2006»
16 years 17 days ago
SRAM Cell Current in Low Leakage Design
This paper highlights the cell current characterization of a low leakage 6T SRAM by adjusting the threshold voltages of the transistors in the memory array to reduce the standby p...
Ding-Ming Kwai, Ching-Hua Hsiao, Chung-Ping Kuo, C...
QEST
2006
IEEE
16 years 17 days ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...