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SIGDOC
2003
ACM
15 years 12 months ago
Alternative methods for field usability research
Field usability research involves observing people in their own environments—for example, workplaces, homes, and schools—to learn their normal or natural behavior. Through fie...
Laurie Kantner, Deborah Hinderer Sova, Stephanie R...
ICMI
2003
Springer
184views Biometrics» more  ICMI 2003»
15 years 11 months ago
Real time facial expression recognition in video using support vector machines
Enabling computer systems to recognize facial expressions and infer emotions from them in real time presents a challenging research topic. In this paper, we present a real time ap...
Philipp Michel, Rana El Kaliouby
INFOVIS
2000
IEEE
15 years 11 months ago
Visualizing Massive Multi-Digraphs
We describe MGV, an integrated visualization and exploration system for massive multi-digraph navigation. MGV’s only assumption is that the vertex set of the underlying digraph ...
James Abello, Jeffrey L. Korn
ASSETS
2008
ACM
15 years 8 months ago
Understanding pointing problems in real world computing environments
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavi...
Amy Hurst, Jennifer Mankoff, Scott E. Hudson
TEI
2010
ACM
129views Hardware» more  TEI 2010»
15 years 6 months ago
Silent mutations: physical-digital interactions in spaces
Many installations research efforts today explore how to engage participants with embedded digital content and applications in interactive environments. Yet the interactive design...
Claudia Rébola Winegarden, Nicholas Komor, ...