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CHI
2009
ACM
16 years 1 months ago
Understanding knowledge management practices for early design activity and its implications for reuse
Prior knowledge is a critical resource for design, especially when designers are striving to generate new ideas for complex problems. Systems that improve access to relevant prior...
Moushumi Sharmin, Brian P. Bailey, Cole Coats, Kev...
CHI
2006
ACM
16 years 7 months ago
TapTap: a haptic wearable for asynchronous distributed touch therapy
TapTap is a wearable haptic system that allows nurturing human touch to be recorded, broadcast and played back for emotional therapy. Haptic input/output modules in a convenient m...
Leonardo Bonanni, Cati Vaucelle, Jeff Lieberman, O...
JCDL
2004
ACM
85views Education» more  JCDL 2004»
16 years 7 days ago
Improving video browsing with an eye-tracking evaluation of feature-based color bars
This paper explains a method for leveraging the standard video timeline widget as an interactive visualization of image features. An eye-tracking experiment is described with resu...
Neema Moraveji
NORDICHI
2006
ACM
16 years 23 days ago
Designing familiar open surfaces
While participatory design makes end-users part of the design process, we might also want the resulting system to be open for interpretation, appropriation and change over time to...
Kristina Höök
CHI
2005
ACM
16 years 7 months ago
Homophily in online dating: when do you like someone like yourself?
Psychologists have found that actual and perceived similarity between potential romantic partners in demographics, attitudes, values, and attractiveness correlate positively with ...
Andrew T. Fiore, Judith S. Donath