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JSSPP
2005
Springer
16 years 3 days ago
Wave Scheduler: Scheduling for Faster Turnaround Time in Peer-Based Desktop Grid Systems
The recent success of Internet-based computing projects, coupled with rapid developments in peer-to-peer systems, has stimulated interest in the notion of harvesting idle cycles u...
Dayi Zhou, Virginia Mary Lo
CVPR
2005
IEEE
16 years 8 months ago
A Projector-Camera System with Real-Time Photometric Adaptation for Dynamic Environments
Projection systems can be used to implement augmented reality, as well as to create both displays and interfaces on ordinary surfaces. Ordinary surfaces have varying reflectance, ...
Kensaku Fujii, Michael D. Grossberg, Shree K. Naya...
ECBS
2005
IEEE
179views Hardware» more  ECBS 2005»
16 years 6 days ago
Prototype of Fault Adaptive Embedded Software for Large-Scale Real-Time Systems
This paper describes a comprehensive prototype of large-scale fault adaptive embedded software developed for the proposed Fermilab BTeV high energy physics experiment. Lightweight...
Derek Messie, Mina Jung, Jae C. Oh, Shweta Shetty,...
WDAG
2009
Springer
146views Algorithms» more  WDAG 2009»
16 years 1 months ago
Dynamics in Network Interaction Games
We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
Martin Hoefer, Siddharth Suri
ICPADS
2002
IEEE
15 years 11 months ago
Sago: A Network Resource Management System for Real-Time Content Distribution
Abstract— Content replication and distribution is an effective technology to reduce the response time for web accesses and has been proven quite popular among large Internet cont...
Tzi-cker Chiueh, Kartik Gopalan, Anindya Neogi, Ch...