In this paper, we present four scheduling algorithms that provide flexible utilization of fine-grain DSP accelerators with low run-time overhead. Methods that have originally been...
Jani Boutellier, Shuvra S. Bhattacharyya, Olli Sil...
We present an incipient implementation of a programming language that allows programming of realtime applications distributed over a network. We have several goals in mind: First,...
In this paper we present an improved scheduling technique for the synthesis of time-triggered embedded systems. Our system model captures both the flow of data and that of control...
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
Abstract—Large-scale data processing needs of enterprises today are primarily met with distributed and parallel computing in data centers. MapReduce has emerged as an important p...
Hyunseok Chang, Murali S. Kodialam, Ramana Rao Kom...