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CGF
2010
153views more  CGF 2010»
15 years 6 months ago
Localized Delaunay Refinement for Sampling and Meshing
The technique of Delaunay refinement has been recognized as a versatile tool to generate Delaunay meshes of a variety of geometries. Despite its usefulness, it suffers from one la...
Tamal K. Dey, Joshua A. Levine, A. Slatton
CGF
2008
93views more  CGF 2008»
15 years 6 months ago
Local Volume Preservation for Skinned Characters
Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned...
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
TCS
2008
15 years 6 months ago
A timed semantics of Orc
Orc is a kernel language for structured concurrent programming. Orc provides three powerful combinators that define the structure of a concurrent computation. These combinators su...
Ian Wehrman, David Kitchin, William R. Cook, Jayad...
TOG
2008
154views more  TOG 2008»
15 years 6 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
JSS
1998
139views more  JSS 1998»
15 years 6 months ago
Human-computer interaction: Interdisciplinary roots and trends
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, e€ectively, ...
H. Rex Hartson
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